MULTIMEDIA
void setup(){
background (100, 230, 400); // color del fondo
frameRate (15); // velocidad
size (700, 700); // tamaño de la composición
}
void draw () {
background (random (100), random (230), random (400)); // fondo de diferentes colores
stroke (250); // color de las lineas
line (random (100), random (500), random (750), random (720));
line (random (90), random (600), random (650), random (320));
line (random (310), random (480), random (560), random (610));
line (random (350), random (200), random (550), random (700));
line (random (100), random (490), random (330), random (110));
line (random (300), random (560), random (680), random (570));
line (random (700), random (610), random (680), random (700));
line (random (690), random (650), random (635), random (699));
line (random (678), random (679), random (682), random (700));
line (random (700), random (699), random (692), random (695));
line (random (697), random (698), random (699), random (700));
fill (0, 200, 450); // pone color a las figuras
curveTightness (1.3); // grosor de las curvas
curve (random (320), random (480), random (700), random (600), random (423), random (689), random (568), random (457));
curve (random (128), random (302), random (653), random (439), random (321), random (100), random (450), random (310));
curve (random (115), random (102), random (312), random (403), random (408), random (572), random (435), random (502));
curve (random (301), random (201), random (101), random (666), random (123), random (456), random (321), random (555));
curve (random (700), random (680), random (700), random (660), random (700), random (650), random (680), random (700));
fill (0, 300, 200); // color a las curvas
curveTightness (1.3); // grosor de las curvas
curve (random (680), random (650), random (700), random (620), random (730), random (650), random (660), random (680));
curve (random (670), random (600), random (620), random (630), random (666), random (654), random (620), random (615));
curve (random (700), random (615), random (610), random (666), random (654), random (673), random (671), random (678));
curve (random (700), random (680), random (700), random (680), random (670), random (650), random (640), random (700));
curve (random (700), random (700), random (700), random (700), random (680), random (680), random (680), random (680));
fill (100, 200, 200); // color a las curvas
curveTightness (1.3); // grosor de las curvas
curve (random (680), random (650), random (700), random (620), random (730), random (650), random (660), random (680));
curve (random (670), random (600), random (620), random (630), random (666), random (654), random (620), random (615));
curve (random (700), random (615), random (610), random (666), random (654), random (673), random (671), random (678));
curve (random (700), random (680), random (700), random (680), random (670), random (650), random (640), random (700));
curve (random (700), random (700), random (700), random (700), random (680), random (680), random (680), random (680));
delay (100); // detiene el programa por 100 milisegundos
}
PROCESSING
Natalia Motta
PÍXELES